CRITICAL DESIGN / CYBERBULLYING / INTERACTION
CRITICAL DESIGN / INTERACTION
CRITICAL DESIGN / INTERACTION
[Block the hater]
[Block the hater]
TYPE:
Critical design, interactive installation, speculative design
Critical design, interactive installation
Critical design, interactive installation
TOOLS USED:
Arduino, Illustrator
ROLE
Concept development, visual communication, interaction design
Concept development, interaction design
Blocking is a cold strategy to end an emotional relationship. Nevertheless, it is also used to deal with haters. But is a single click really enough to put an end to that harassment? Even if you cut off communication online, the harassment may still persist beyond the screen.
Therefore, blocking is no longer effective. Harassment can persist beyond the screen, and when you block one hater, another may appear. Haters that continue to exist in reality.

Blocking is a cold strategy to end an emotional relationship. Nevertheless, it is also used to deal with haters. But is a single click really enough to put an end to that harassment? Even if you cut off communication online, the harassment may still persist beyond the screen.
Therefore, blocking is no longer effective. Harassment can persist beyond the screen, and when you block one hater, another may appear. Haters that continue to exist in reality.


Blocking is a cold strategy to end an emotional relationship. Nevertheless, it is also used to deal with haters. But is a single click really enough to put an end to that harassment? Even if you cut off communication online, the harassment may still persist beyond the screen.
Therefore, blocking is no longer effective. Harassment can persist beyond the screen, and when you block one hater, another may appear. Haters that continue to exist in reality.

The composition of the label is minimalist and evocative: a delicate illustration shows a group of isolated people, immersed in their own dialogue, whispering among themselves. The title Murmuri is embossed, a detail that reinforces the idea of the whisper, a discreet, subtle presence, that does not seek to draw attention, but is there.

The LEDs light up either red or green, representing haters or simple network users. Your goal is to block as many ‘haters’ as possible by pressing the buttons with a red LED, criticising the automatic response.


The LEDs light up either red or green, representing haters or simple network users. Your goal is to block as many ‘haters’ as possible by pressing the buttons with a red LED, criticising the automatic response.
The interactive box, inspired by the classic game Whack-a-Mole, playfully and critically represents the impossibility of completely eliminating digital harassment.
The interactive box, inspired by the classic game Whack-a-Mole, playfully and critically represents the impossibility of completely eliminating digital harassment.
The interactive box, inspired by the classic game Whack-a-Mole, playfully and critically represents the impossibility of completely eliminating digital harassment.


Each LED is a hater, an aggressive notification, an uncomfortable presence. No matter how many the user manages to turn off, others keep reappearing, creating a sense of anxiety and frustration.
This project denounces how digital platforms shift the responsibility onto the user and trivialize harassment with superficial solutions.
Each LED is a hater, an aggressive notification, an uncomfortable presence. No matter how many the user manages to turn off, others keep reappearing, creating a sense of anxiety and frustration.

This project was selected for exhibition at the Mobile World Congress, providing an opportunity to present the work to an international audience focused on technology, innovation, and critical design.
This project was selected for exhibition at the Mobile World Congress, providing an opportunity to present the work to an international audience focused on technology, innovation, and critical design.
This project was selected for exhibition at the Mobile World Congress, providing an opportunity to present the work to an international audience focused on technology, innovation, and critical design.